Showing posts with label statement. Show all posts
Showing posts with label statement. Show all posts

Sunday, 19 September 2010

The end of the MA: My Artist's statement


Introduction

The bulk of this post is the artist's statement I wrote and submitted for the Masters' degree in Contemporary Arts Practice I've been studying towards at Lancaster University. I haven't received my grades yet, but I assume I've passed. Before you read the statement, I want to come clean: I've been speaking to lecturers, and writing on this blog (which has served to document my work towards the degree) as though I were interested in researching the relationship between live theatrical performance and the various media, live and recorded, old and new, which are playing an ever-greater role in theatre. That's how I've written the statement below, too. This was not a lie, but it wasn't the whole truth.

The whole truth is somewhat more contentious. You could summarize it like this: I hate most of the theatre that I was encouraged, as an an undergraduate, to reflect on. I hate most of what my university-educated contemporaries and those they admire, make. Whether you call it live art, performance art, contemporary performance, post-modern theatre, experimental, or avant garde; I hate most of it. I like quite a few of the people I know who make it personally, and I don't wish to offend them, but much of what I see I find predictable, self-indulgent, elitist, untheatrical, and alienating. Most importantly for the purposes of a degree intended to help me make my way professionally, I can't see myself making anything of the sort. I'll restrict myself to broad generalizations here, but go will into more detail in another post. Briefly then, most of the contemporary work I see has one or more of these characteristics: Autobiography, not-acting, repetitiveness, non-linearity, non-narrativity, non-fiction, obtrusive use of technology (mp3, video, the net, live feeds, audiences with headphones, etc), audience participation, abstraction, pop-cultural references, social commentary, being task-based, and formal experimentation.

For pragmatic reasons, including the presumed dearth of acting work for 40-year old Greek women with mid-Atlantic accents and no great facility with British ones, an ill-informed choice of undergraduate course, the lack of a conservatoire within commuting distance, and my being a single mother and loath to move my kid away from the father he loves and the school where he is happy, this is the theatrical environment in which I've been attempting to thrive. Of all the characteristics of the kind of work I encountered and felt I should be attempting to emulate, it seemed that obtrusive technology was the one I could make the most use of, partly because I was interested in building a larger audience for theatre, but mostly because I could still tell stories with it, about fictional characters. I presented myself as a person who was interested in the relationship between live theatre and technology because it was one of the aspects of contemporary performance I found least objectionable, and potentially most practical, not because investigating it was an overriding preoccupation.

So much for the long-overdue confession.

Artist's Statement

The first time I saw video used on stage was in Deborah Warner’s production of The Power Book in 2002. By 2009/2010, about half of the performances I saw used some technological medium or another: Lisa Hammond and Rachael Spence used mp3 players in No Idea, Nic Green’s Trilogy used video and live mobile telephone calls, and recorded video and animation were integral to Imitating The Dog’s Tales from the Bar of Lost Souls. These are by and large, experimental companies working at experimental venues, but I’ve also seen animation in Horse and Bamboo’s Veil, and live and recorded video in their Deep Time Cabaret. Even stuffy theatrical institutions are doing it; the National Theatre broadcasts live performances around the world, and the RSC described a tweeted version of Romeo and Juliet, which took place entirely online, as “theatre”.

This intrigues and troubles me: On the one hand, I am interested in how theatre might expand its audience against the competition of other entertainments. On the other hand, I passionately define theatre as a live and proximate form, with the performers as the primary carriers of meaning. Watching work into which technological media intruded, I concluded that they tended to undermine the artistic contribution of the actor to the quality of the performance and the degree to which the audience, collectively, was involved in creating the shared imaginative experience. To test this conviction, I decided to make work that, while dependent on various media, was rooted in the live.

I first tried to integrate live but remote audience input into theatrical improvisation through the use of mobile technology and the social media. Although this led to some work that I found interesting, including two durational performances and a game which was in Manchester’s Future Everything and London’s LIFT festivals, it failed, for technological, financial, and other pragmatic reasons to produce a replicable model that could be presented for academic assessment.

I decided to try another angle, seeing how theatrical storytelling might compete with the hyper-realistic visual storytelling of cinema. So, Sales Pitch , drawn from the same source material as many Science Fiction blockbusters, the stories of Philip K. Dick, is a direct response to them. It uses theatrical techniques to convey what I believe to be the stories’ intent, and bring them into the 21st century without losing the flavour of the period in which they originate, or the emphasis on the actors.

I’ve always been most interested in what actors bring to performance, so knowing and being able to rely on the artistic intelligence of the performers was a key consideration. Many of the choices I’ve made have been pragmatic, resulting from the very limited availability of the actors I chose. Others were dictated by a very tight budget and my limitations as a maker and a puppeteer. Ironically, a lot of the solutions were inspired by early Science Fiction television, from Doctor Who and Raumpatrouille Orion to the Clangers. Science Fiction has a long history on film and TV. Few people other than Ken Campbell have attempted to stage it.

I‘ve proven to my own satisfaction that mediated and live performance can be integrated to the detriment of neither; and that I’m not, on my own, the person to do it. This process has highlighted my limitations as a manager of time, budgets, and technology; indeed of theatrical space. I’ve decided that unless I can attract collaborators willing to shoulder the bulk of the responsibility for such areas, I am better off doing what I can do well on my own; adapting text and performing it as a storyteller. My next project will involve telling a story that’s in the public domain, as well as I can.

Thursday, 29 April 2010

Mainlining Irony : Theatre, technology, and me.



A few weeks ago I attended an event at Contact Theatre. Convened by iShed , it was aimed at theatre people interested in combining theatre and pervasive media. The workshop, as it was described, was organized along the lines of an open space event, with participants splitting off into self-selected groups to discuss particular ideas. Each idea was a candidate for a 10,000 pound R &D commission to explore a new and exciting way of using pervasive media in a theatre project. Discussing one idea, someone remarked on how useful it would be if there were a system, based on galvanic skin response perhaps, or EEG readings, to monitor an audience’s response to a performance and tailor the performance accordingly. I couldn’t resist. “I know a system that does that” I said, and added, in the eager silence that followed, “a company of actors”. The workshop participants were nice people; nobody shouted at me, and I got a few chuckles.

I knew my interjection wasn’t going to be taken seriously, but I wasn’t joking. It seems silly to me to look for technological means to do things that human beings already do well, with skill and pleasure. It seems more than silly; it seems wasteful, and, as the reality of our unsustainable energy consumption dawns, wastefulness will soon become the least acceptable of social habits.

What, you must be wondering, was I doing there? Why would a person who felt that way attend such an event? Less than a year ago, I wouldn’t have. I would have said that what I treasure in a performance is the individual and collective virtuosity of actors, the relationship between actors and audience, and the bond among audience members experiencing the same show; that technology disrupts these connections, atomizing, distancing, undermining everything that I love about theatre.

I still cherish the same things, but I’m no longer so sure that technology necessarily weakens them; it’s just that most of the ways I’ve seen it used do. I began to believe that it was possible to use technology, particularly the new media, to serve what I love about theatre, perhaps even to draw new audiences to it. Instead of saying that I dislike the use of technology in theatre, I started asking how theatre is affected by the rapid pace of technological change. There are two sides to the question. How can theatre bear the comparison, and the financial competition, from the highly realistic and easily available media of electronic entertainment? To what extent can theatre make use of these newer media for its own ends?

To answer the question, in either formulation, in words, that is, in theory, I’d have to unpick the assumptions out of which they’re made. I’d have to ask further questions, “What is technology?” “What is theatre?” and “What can possibly said to be ‘it’s own ends’? Even then, I don’t think I would have gotten the kinds of answers I needed, answers I could immediately apply to the shows I was making, the shows I wanted to make. I’m on a practice-based course; I wanted to answer the question in practice, in theatre.

I decided to avoid the troublesome issues of narrative, text and character and defined theatre for myself, very loosely, as live and proximate performance. Since September, everything I’ve made has been a theatrical response to the challenge posed by current technology. If I were good at graphics, I could plot them on a chart for you. One axis would be marked from most to least theatrical; the other would measure the sophistication of the technology:

One of my approaches was to attempt to rival the beautifully rendered imagined realities of Hollywood and the gaming industry with the ancient techniques of storytelling and puppetry and the best SFX department on Earth, the human imagination.

Explorers:
An intimate Science Fiction show staged a round a pub table that uses simple, readily available props to illustrate its story. First performed in December 09, this is the most frugal and flexible of these projects. It needs no technical support, the props fit into my pockets and it can be performed just about anywhere.

Sales Pitch
Another Science Fiction show, this will most likely be both less frugal and less intimate but it will still be very low-tech. At the moment it is a work in progress, and very near the beginning of that progress, consisting of little more than a draft script and a casting choice.

Something else I tried was to explore the effect of actor on audience by putting the illusion of virtual presence right up against the reality of physical proximity.

I’m Listening:
A one-on-one performance that is also an installation, I’m Listening has received support from the Green Room. It puts a performer in a small space with a monitor playing a DVD suspended in front of her face, facing the audience. The screen invites the watcher to tell a true story, whether significant or trivial, then cuts to a recording of the actor’s face. The recording shows that face listening to a story. Inevitably, this is not the story that is actually being told at the time of performance and the reactions are either out of sync, or otherwise inappropriate. At the same time, the actor behind the screen is listening as openly and as compassionately as she can. The conflict between the subtle human signals conveyed directly and the recorded ones on the screen is what the experience is all about.


I've also been looking at the converse effect; how audiences influence actors. I call these shows experiments in crowdscripted performance.

A Little Bird Told Me . . .
Like I’m Listening, this is an attempt to illuminate the relationship between the digital and the material by putting them up against each other, and it came out of the improvisation workshops I convened at Lancaster University. A collaboration between three performers, (one of whom is also a computer scientist) and a visual artist, it looks at private and public communication through the media of eavesdropping and Twitter. This show is durational, task-based and partly improvised and will be performed for the first time at the ‘pool side Emergency festival on May 22nd at the Bluecoat.

The Request Robot:
This is a solo performance with a very simple premise: the robot does only what the audience want, conveyed to her by text message, twitter, or perhaps some other technological medium. I wont explain further because I’ve written about it extensively in these posts.

The Remote Clapping Game
As the title suggests, this is not so much a show as a game, albeit a very theatrical one. I discuss the classic form of the game here. My first attempt to make it work at a distance will be at Manchester’s first Sandpit, a testing ground for social games. This will take place at Contact Theatre on May 15th as part of Play Everything in the Future Everything Festival.

This version of the game will be quite low-tech and only relatively remote. Eventually, I would like to develop it to the point where it has a dedicated website and can be played internationally, either with teams competing simultaneously in different countries, or with audience in one country and performer in the other.

The Crowdscripted Play
This was the very first thing I came up with when I started trying to think of ways to use technology that actors would find interesting. It is also what brought me to the event I mentioned at the beginning of this post. The idea is that a performance text would be projected into the space, which the audience could change during the course of the performance, leaving the actors to improvise what they would do with the new lines and stage directions.
I don’t know yet whether it would be an intervention on a well-known play or original material, or whether it would be scripted by the audience then and there. I don’t know whether contributions would be from the audience as a whole or a few selected writers, or whether there would be a selection process for the incoming text, or what such a process might be. There are a whole lot of things I don’t know about how it would work. That’s why I’m applying for the R&D commission.